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only one escape room? boo! many escape rooms! it's such a fun color scheme, too.If just the restaurants employed 3 people - front of house, service, back of house, that would've solved everything and allowed me my design as well. I only now got to 97% employment rate after like 700 years, and that's adding a whole lot of blocks that didn't contribute back into the system. That's the biggest imbalance in the game. If you really, really need that Holoroom to be unmanned, at least consider.
#Final earth 2 secret codes list upgrade
I understand that the game has to scale up from the ground, but maybe an upgrade that adds maintenance? Also, if having a little dude hang out constantly ruins the aesthetic, then assign them shorter hours, so you'll have the open space for great screengrabs. "unskilled" labor doesn't seem real, right? If the answer is robots, trust me robotics industry will tell you someone always has to be employed to Fix The Robots. Who's maintaining the elevators? Piloting? Somebody does it, as long as it's not me.
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The parks, gardens, and other public spaces not having superintendents: also classist. Again, that's not a deliberate ploy or something, that's just how the formulas were set up since the Sims days. Where's sanitation and toilets? That too, well, stinks of classism. Not to mention, where are the janitorial jobs? Other games have those.
#Final earth 2 secret codes list full
The language that working-aged people without designated jobs are unfulfilled is telling! This site is full of people programming games and assets for fun are they unfulfilled? The flaw is not so much with *this* game, but this genre of game is built on formulas from a capitalist fever dream. If you build a tall tree, they creep up and down on the trunk. the time it took me to realize the blossoms went together was ouch but building them was fun. There are hidden variants, different combinations among building types. Mostly: the way the cubes stack and combine is genius. High ACC increases chance to land a critical hit.I owe a ton of screenshots, so I'll come back withe edits. Increases damage dealt for critical hits. Guarantees a critical hit for all normal attacks while at max HP.Ībsorbs HP from enemy upon dealing damage.Īttacks and damage-dealing skills have a chance to poison enemies. Skills have a chance to produce effects twice. Increases AP cost and limit for skills, but guarantees a critical hit. Restores extra AP every turn when HP is low.Ĭonsumes 1 AP for each normal attack but guarantees a critical hit. Has a chance to not consume AP when using a skill. Has a chance to hit twice when attacking. Restores 2 AP at the beginning of each battle. Has a chance to stun enemies when dealing damage.ĭeals damage to attacking enemy when attacked.Ĭreates an energy shield upon taking damage.
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Has a chance to reduce damage received when attacked. Restores a small amount of HP at the end of every turn.ĭeals damage to all enemies upon each hit.
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Transforms attack damage into magic damage. Physical resistance is calculated as: 1 - def / (25 + def) where def is stamina + buffs Items and abilities can affect crit chance.ĭamage = Skill ATK value * wis / 10 * Caster ATK rate (typically 1) * crit modifier * buff modifier Magic resist of target is calculated as : 1 - wis / (30 + wis) Damage taken by target is damage is magic resist * damage Regular critical probability is equal to crit chance and deals 2x damage. Super critical has a probability of crit chance / 4 and deals 3x damage. Every character (not enemy) has in inherent dodge rate of 5 and every character and enemy (with the exception of the princess who has 1000 and the gull swordsman who has 200) has a hit rate of 100.Īttacker hit rate - attackee dodge rate - (attackee agil - attacker agil) / 2Įxample with values of a monster with 42 AGI attacking a hero with 40 AGI:ġ00 - 5 - (40 - 42) / 2 = 100-5-1 = 94% hit chance. SPD: Speed, determines the order in which party members take their turnĭetermining whether an attack hits depends on the AGI of both parties as well as their doge and hit rates.CRIT: Critical, increases chance to land a critical hit.STA: Stamina, decreses damage taken from phyisical attacks.WIS: Wisdom, increaes magic attack damage and magic resistance.STR: Strength, increases physical attack damage.AGI: Agility, increases accuracy and dodge rate.
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